Sanctuary: A good spell to have in your pocket if a crew member is in dire straits or you need to shield an NPC.
Divine Favor: Strong turn right after turn damage for the price of a 1st-level spell slot and also a bonus action. Regrettably, it might’t be used to buff other occasion users so you have to be a weapon-wielder so that you can use it. Additionally, it involves concentration.
. The nature of D&D is such that Personal computer deaths occur rather easily, so your friends will likely be looking to you to avoid wasting them from that fate.
Peace Domain Peace Domain Clerics have good protective spells, but their features are where they definitely shine, edging this subclass into the near-damaged territory.
6th level Channel Divinity: War God’s Blessing: With the ability to give +10 on an attack roll to an ally alternatively is a great deal better than working with it on yourself. Other martial classes can almost certainly offer significantly additional damage than a cleric on the single attack.
Bugbear: STR and DEX are good, but mostly squandered collectively. The racial traits You should not work properly for your class that wishes to cast a great deal of spells, but can work In case you are far more focused on weapon damage.
Aasimar: Protector aasimar would work rather very well because of the +one to WIS. Radiant Soul just isn't negated by weighty armor like the aarakocra so it may be a great choice if you could try this out you'd like to fly and have on weighty armor.
which demands melee spell attacks. Mage Slayer: Clerics that are focused on melee damage, like War Domain and Forge Domain, surely can use this feat. It isn’t vital on these subclasses, nonetheless it packs a powerful punch.
Changeling: Based on your build you can pick up STR, DEX, or WIS with the free ability score improve. The Trickery Domain or perhaps the Expertise Domain will be good decisions if you need to play a character that will be the face from the celebration. You could potentially also use Direction on go to these guys yourself to make social interactions much more likely to do well.
Damage Undead: Much more undead detest, but a weaker one particular due to CR limiting. You'll find ~twenty undead creatures navigate here that is often pressured to save lots of or die right at fifth level and it just receives better from there.
will likely be particularly practical, as will the proficiency in Notion and free daily skill/tool proficiency.
Eyes from the Grave: Magically detect any undead within sixty toes of you that isn’t driving complete cover. Only definitely valuable versus invisible spirit-type undead.
War Priest: Basically a constrained “More Attack” feature. This is quite potent at lower levels because you gain access to it right at 1st-level. When you reach 5th-level, this can start to tumble at the rear of as martials start being able to More Attack Just about every turn, unrestricted.
2nd level Channel Divinity: Guided Strike: Not lousy to have in your back again pocket for when you truly need it. A +ten to the attack roll really should Enable you to hit almost something with an average roll.